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Difficult logical game for sharp. The objective of the game is ÷'laying÷' of tracks from special crates of a field in four corners of a game field up to a special crate of a field in central area of a field. In the beginning of the game to you some value of the score is installed which limits number of courses. On a field there are game blocks with two hanging indents. The blocks settle down in the arbitrary order.
In four corners and in a central zone game there are special crates of a field, which are required to be connected among themselves by ÷'tracks÷' from blocks. On perimeter of a field the buttons settle down, pressing on which it is possible to shift the whole bar of blocks. Executing shifts of blocks, the connections of blocks in ÷'tracks÷' achieve. Two blocks are considered joint, if they concern each other by hanging indents. By such ÷'tracks÷' it is necessary to connect all special crates on a field. The central special crate of a field can move on a field together with game blocks. The special crate can occupy any crate of a field. Main, that it was connected to all angular special crates.
The game can be completed, if the score has appeared negative or the time, given on a round has expired.
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